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	<title>HTML5 Talk</title>
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	<link>http://html5talk.wordpress.com</link>
	<description>Interesting HTML5 Tidbits</description>
	<lastBuildDate>Mon, 07 Mar 2011 19:38:31 +0000</lastBuildDate>
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		<title>HTML5 Talk</title>
		<link>http://html5talk.wordpress.com</link>
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		<item>
		<title>Learning to Use Android NDK With a Neat Augmented Reality Example</title>
		<link>http://html5talk.wordpress.com/2011/03/07/learning-to-use-android-ndk-with-a-neat-augmented-reality-example/</link>
		<comments>http://html5talk.wordpress.com/2011/03/07/learning-to-use-android-ndk-with-a-neat-augmented-reality-example/#comments</comments>
		<pubDate>Mon, 07 Mar 2011 19:38:28 +0000</pubDate>
		<dc:creator>html5talk</dc:creator>
				<category><![CDATA[Mobile Development]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[JNI]]></category>
		<category><![CDATA[NDK]]></category>

		<guid isPermaLink="false">http://html5talk.wordpress.com/?p=62</guid>
		<description><![CDATA[Android provides the Android NDK so you can use native code written in C or C++. Full post here  &#8230;<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=html5talk.wordpress.com&amp;blog=14429160&amp;post=62&amp;subd=html5talk&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Android provides the Android NDK so you can use native code written in C or C++.</p>
<p><a href="http://html5.litten.com/learning-to-use-android-ndk-with-a-neat-augmented-reality-example/">Full post here  &#8230;</a></p>
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			<media:title type="html">html5talk</media:title>
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		<item>
		<title>Developing With Flash CS5 for Adobe AIR on Android</title>
		<link>http://html5talk.wordpress.com/2011/02/23/developing-with-flash-cs5-for-adobe-air-on-android/</link>
		<comments>http://html5talk.wordpress.com/2011/02/23/developing-with-flash-cs5-for-adobe-air-on-android/#comments</comments>
		<pubDate>Wed, 23 Feb 2011 03:37:46 +0000</pubDate>
		<dc:creator>html5talk</dc:creator>
				<category><![CDATA[Mobile Development]]></category>
		<category><![CDATA[android flash air]]></category>

		<guid isPermaLink="false">http://html5talk.wordpress.com/?p=59</guid>
		<description><![CDATA[Now that Adobe AIR is available for Android 2.2, it is easy to move your Flash games to Android’s app store and also to add functionality that takes advantage of things like the camera and GPS. Full post here  &#8230;<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=html5talk.wordpress.com&amp;blog=14429160&amp;post=59&amp;subd=html5talk&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Now that Adobe AIR is available for Android 2.2, it is easy to move your  Flash games to Android’s app store and also to add functionality that  takes advantage of things like the camera and GPS.</p>
<p><a href="http://html5.litten.com/developing-with-flash-cs5-for-adobe-air-on-android/">Full post here  &#8230;</a></p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/html5talk.wordpress.com/59/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/html5talk.wordpress.com/59/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/html5talk.wordpress.com/59/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/html5talk.wordpress.com/59/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/html5talk.wordpress.com/59/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/html5talk.wordpress.com/59/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/html5talk.wordpress.com/59/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/html5talk.wordpress.com/59/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/html5talk.wordpress.com/59/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/html5talk.wordpress.com/59/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/html5talk.wordpress.com/59/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/html5talk.wordpress.com/59/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/html5talk.wordpress.com/59/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/html5talk.wordpress.com/59/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=html5talk.wordpress.com&amp;blog=14429160&amp;post=59&amp;subd=html5talk&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">html5talk</media:title>
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		<title>Graphing Data in the HTML5 Canvas Element Part IV Simple Pie Charts</title>
		<link>http://html5talk.wordpress.com/2010/08/04/graphing-data-in-the-html5-canvas-element-part-iv-simple-pie-charts/</link>
		<comments>http://html5talk.wordpress.com/2010/08/04/graphing-data-in-the-html5-canvas-element-part-iv-simple-pie-charts/#comments</comments>
		<pubDate>Wed, 04 Aug 2010 20:02:13 +0000</pubDate>
		<dc:creator>html5talk</dc:creator>
				<category><![CDATA[HTML5]]></category>
		<category><![CDATA[canvas element]]></category>
		<category><![CDATA[graphing]]></category>
		<category><![CDATA[javascript]]></category>

		<guid isPermaLink="false">http://html5talk.wordpress.com/?p=57</guid>
		<description><![CDATA[In this post we will create a simple pie chart that is easy to feed data to. This example is coded for readability and not for optimized operation. All you need is a text editor like notepad and an HTML5 friendly browser (I’m using Firefox 3.6). Full post here  &#8230;<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=html5talk.wordpress.com&amp;blog=14429160&amp;post=57&amp;subd=html5talk&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>In this post we will create a simple pie chart that is easy to feed  data to.</p>
<p>This example is coded for readability and not for optimized  operation. All you need is a text editor like notepad and an HTML5  friendly browser (I’m using Firefox 3.6).</p>
<p><a href="http://html5.litten.com/graphing-data-in-the-html5-canvas-element-part-iv-simple-pie-charts/">Full post here  &#8230;</a></p>
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			<media:title type="html">html5talk</media:title>
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		<item>
		<title>Playing With CSS Transitions On Firefox 4 Beta 2</title>
		<link>http://html5talk.wordpress.com/2010/07/29/playing-with-css-transitions-on-firefox-4-beta-2/</link>
		<comments>http://html5talk.wordpress.com/2010/07/29/playing-with-css-transitions-on-firefox-4-beta-2/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 18:39:56 +0000</pubDate>
		<dc:creator>html5talk</dc:creator>
				<category><![CDATA[CSS]]></category>
		<category><![CDATA[HTML5]]></category>
		<category><![CDATA[CSS 3.0]]></category>
		<category><![CDATA[transitions]]></category>

		<guid isPermaLink="false">http://html5talk.wordpress.com/?p=55</guid>
		<description><![CDATA[I saw the recent announcement by Paul Rouget that Firefox 4 beta 2 has support for CSS transitions and I thought it would be fun to play with it. Here is a demo with complete source code where I chained together a bunch of CSS transitions using the transitionend event to trigger the transitions sequentially. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=html5talk.wordpress.com&amp;blog=14429160&amp;post=55&amp;subd=html5talk&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I saw the <a href="http://hacks.mozilla.org/2010/07/firefox4-beta2/">recent  announcement by Paul Rouget</a> that Firefox 4 beta 2 has support for  CSS transitions and I thought it would be fun to play with it.</p>
<p>Here is a demo with complete source code where I chained together a  bunch of CSS transitions using the transitionend event to trigger the  transitions sequentially.</p>
<p><a href="http://html5.litten.com/csstransitions/csstransitionsdemo.html">DEMO  CSS transitions in Firefox 4 beta 2</a></p>
<p>The demo requires <a href="http://www.mozilla.com/en-US/firefox/beta/">Firefox 4 beta 2</a></p>
<p>I found that the transitionend event was triggered more often then I  expected and had to remove listeners for the event when I was done with  them or they sometimes triggered again. I need to learn more about what  triggers them.</p>
<p>Have fun with the code as that is the best way to learn.</p>
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			<media:title type="html">html5talk</media:title>
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		<title>Using Multiple HTML5 Canvases as Layers</title>
		<link>http://html5talk.wordpress.com/2010/07/26/using-multiple-html5-canvases-as-layers/</link>
		<comments>http://html5talk.wordpress.com/2010/07/26/using-multiple-html5-canvases-as-layers/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 21:36:10 +0000</pubDate>
		<dc:creator>html5talk</dc:creator>
				<category><![CDATA[HTML5]]></category>
		<category><![CDATA[canvas element]]></category>
		<category><![CDATA[javascript]]></category>

		<guid isPermaLink="false">http://html5talk.wordpress.com/?p=52</guid>
		<description><![CDATA[DEMO Here’s our finished canvas with full source code. The reasons why you would want to layer multiple canvases on top of each other are many but they all have a common root. There is a requirement in the W3C definition of the 2d context… There is only one CanvasRenderingContext2D object per canvas, so calling [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=html5talk.wordpress.com&amp;blog=14429160&amp;post=52&amp;subd=html5talk&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://html5.litten.com/layers/canvaslayers.html"><strong>DEMO</strong> Here’s our finished canvas with full source code.</a></p>
<p>The reasons why you would want to layer multiple canvases on top of  each other are many but they all have a common root. There is a  requirement in the W3C definition of the 2d context…</p>
<blockquote><p><em>There is only one CanvasRenderingContext2D  object per  canvas, so calling the getContext()  method with the 2d  argument a  second time must return the same object.<br />
<a href="http://dev.w3.org/html5/2dcontext/#conformance-requirements">http://dev.w3.org/html5/2dcontext/#conformance-requirements</a></em></p></blockquote>
<p>Having just one 2d context means that you have to keep track of  everything on the context even if you only want to change part of the  canvas.</p>
<p><a href="http://html5.litten.com/using-multiple-html5-canvases-as-layers/">Full post here&#8230;</a></p>
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			<media:title type="html">html5talk</media:title>
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		<title>Slicing Spritemaps and Parallax Scrolling on the HTML5 Canvas</title>
		<link>http://html5talk.wordpress.com/2010/07/16/slicing-spritemaps-and-parallax-scrolling-on-the-html5-canvas/</link>
		<comments>http://html5talk.wordpress.com/2010/07/16/slicing-spritemaps-and-parallax-scrolling-on-the-html5-canvas/#comments</comments>
		<pubDate>Fri, 16 Jul 2010 18:05:07 +0000</pubDate>
		<dc:creator>html5talk</dc:creator>
				<category><![CDATA[HTML5]]></category>
		<category><![CDATA[canvas element]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://html5talk.wordpress.com/?p=49</guid>
		<description><![CDATA[In this example we will look at slicing images with the drawImage() method of a 2d canvas context. We’ll use two images that are larger than the canvas to create a parallax scrolling effect that is common in 2d games and also another image as a spritemap consisting of three sprites to show how to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=html5talk.wordpress.com&amp;blog=14429160&amp;post=49&amp;subd=html5talk&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>In this example we will look at slicing images with the <code>drawImage()</code> method of a 2d canvas context. We’ll use two images that are larger  than the canvas to create a parallax scrolling effect that is common in  2d games and also another image as a spritemap consisting of three  sprites to show how to slice out and draw individual sprites.</p>
<p>I made this example as simple as possible to keep from cluttering up  the key concepts of slicing and drawing pieces of images on the canvas.  It only moves in one direction by pressing the right arrow key on your  keyboard.</p>
<p><a href="http://html5.litten.com/slicing-spritemaps-and-parallax-scrolling-on-the-html5-canvas/">Full post here&#8230;</a></p>
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		<title>Graphing Data in the HTML5 Canvas Element Part III</title>
		<link>http://html5talk.wordpress.com/2010/07/15/graphing-data-in-the-html5-canvas-element-part-iii/</link>
		<comments>http://html5talk.wordpress.com/2010/07/15/graphing-data-in-the-html5-canvas-element-part-iii/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 14:30:16 +0000</pubDate>
		<dc:creator>html5talk</dc:creator>
				<category><![CDATA[HTML5]]></category>
		<category><![CDATA[canvas element]]></category>
		<category><![CDATA[graphing]]></category>
		<category><![CDATA[javascript]]></category>

		<guid isPermaLink="false">http://html5talk.wordpress.com/?p=44</guid>
		<description><![CDATA[This is post 3 of a multipart series of posts. All of the code to try this example for yourself is included here but much of it is explained in the previous posts. The first and second parts can be found here. Graphing Data in the HTML5 Canvas Element Part I Graphing Data in the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=html5talk.wordpress.com&amp;blog=14429160&amp;post=44&amp;subd=html5talk&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This is post 3 of a multipart series of posts. All of the code to try this example for yourself is included here but much of it is explained in the previous posts. The first and second parts can be found here.<br />
<a href="http://html5.litten.com/graphing-data-in-the-html5-canvas-element-part-i/">Graphing Data in the HTML5 Canvas Element Part I</a></p>
<p><a href="http://html5.litten.com/graphing-data-in-the-html5-canvas-element-part-ii/">Graphing Data in the HTML5 Canvas Element Part II</a></p>
<p>In this post we will create bars on the graph by drawing rectangles whose size and position are based on the data that we are graphing. We will also increase the size of our graph area so our bars aren&#8217;t all scrunched together.</p>
<p>This will allow us to go from this<br />
<img class="alignnone" title="graph2" src="http://html5.litten.com/wp-content/uploads/2010/07/fig21.jpg" alt="" width="219" height="174" /><br />
To this</p>
<p><img class="alignnone" title="graph3" src="http://html5.litten.com/wp-content/uploads/2010/07/temps3.jpg" alt="" width="293" height="175" /></p>
<p><a href="http://html5.litten.com/graphing-data-in-the-html5-canvas-element-part-iii/">Full post here&#8230;</a></p>
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		<title>CSS 3.0 Series: The radial-gradient Object</title>
		<link>http://html5talk.wordpress.com/2010/07/14/css-3-0-series-the-radial-gradient-object/</link>
		<comments>http://html5talk.wordpress.com/2010/07/14/css-3-0-series-the-radial-gradient-object/#comments</comments>
		<pubDate>Wed, 14 Jul 2010 14:03:59 +0000</pubDate>
		<dc:creator>html5talk</dc:creator>
				<category><![CDATA[CSS]]></category>
		<category><![CDATA[HTML5]]></category>
		<category><![CDATA[CSS 3.0]]></category>
		<category><![CDATA[gradients]]></category>
		<category><![CDATA[radial gradient]]></category>

		<guid isPermaLink="false">http://html5talk.wordpress.com/?p=42</guid>
		<description><![CDATA[Radial gradiants are on the cutting edge of CSS . We’re going to be looking at some examples of their use and their current capabilities. In the previous post in this series we looked at linear gradients. The WebKit implementation of the radial gradient is just an extension of their linear gradient function while Mozilla [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=html5talk.wordpress.com&amp;blog=14429160&amp;post=42&amp;subd=html5talk&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Radial gradiants are on the cutting edge of CSS . We’re going to be  looking at some examples of their use and their current capabilities.</p>
<p>In the previous post in this series we looked at <a href="http://html5.litten.com/css-3-0-series-the-linear-gradient-object/">linear  gradients</a>. The WebKit implementation of the radial gradient is just  an extension of their linear gradient function while Mozilla and W3C  have opted to make the radial gradient have its own function.</p>
<p><a href="http://html5.litten.com/455/">Full post here&#8230;</a></p>
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		<title>Make a Maze Game on an HTML5 Canvas</title>
		<link>http://html5talk.wordpress.com/2010/07/11/make-a-maze-game-on-an-html5-canvas/</link>
		<comments>http://html5talk.wordpress.com/2010/07/11/make-a-maze-game-on-an-html5-canvas/#comments</comments>
		<pubDate>Sun, 11 Jul 2010 17:29:31 +0000</pubDate>
		<dc:creator>html5talk</dc:creator>
				<category><![CDATA[HTML5]]></category>
		<category><![CDATA[canvas element]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[javascript]]></category>

		<guid isPermaLink="false">http://html5talk.wordpress.com/?p=40</guid>
		<description><![CDATA[One of the best ways to learn how to program in any language is to make a game and then change the code to create different variations on the game. I learned C++ long ago by creating an elevator simulation game (thanks Tom Swan). It’s fun and it is the closest you can come to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=html5talk.wordpress.com&amp;blog=14429160&amp;post=40&amp;subd=html5talk&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>One of the best ways to learn how to program in any language is to  make a game and then change the code to create different variations on  the game. I learned C++ long ago by creating an elevator simulation game  (<a onclick="return mugicPopWin(this,event);" oncontextmenu="mugicRightClick(this);" href="http://www.amazon.com/Learning-Book-Disk-Tom-Swan/dp/0672227851/ref=sr_1_28?ie=UTF8&amp;s=books&amp;qid=1278862682&amp;sr=1-28">thanks  Tom Swan</a>). It’s fun and it is the closest you can come to ‘instant  gratification’ in programming.</p>
<p>Let’s make a maze game in an HTML5 canvas. In this post <a href="http://html5.litten.com/moving-shapes-on-the-html5-canvas-with-the-keyboard/">Moving  Shapes on the HTML5 Canvas With the Keyboard</a> we learned to use  keyboard input to move a shape around the canvas. All we need to do to  make our game is</p>
<p>1. Add an image of the maze to the canvas.</p>
<p>2. Add collision detection code so we know if our shape hits a border  in the maze.</p>
<p><a href="http://html5.litten.com/make-a-maze-game-on-an-html5-canvas/">Full post here&#8230;</a></p>
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		<title>Understanding save() and restore() for the Canvas Context</title>
		<link>http://html5talk.wordpress.com/2010/07/10/understanding-save-and-restore-for-the-canvas-context/</link>
		<comments>http://html5talk.wordpress.com/2010/07/10/understanding-save-and-restore-for-the-canvas-context/#comments</comments>
		<pubDate>Sat, 10 Jul 2010 19:09:43 +0000</pubDate>
		<dc:creator>html5talk</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://html5talk.wordpress.com/?p=38</guid>
		<description><![CDATA[At first, I had a hard time grasping the purpose and use of the save() and restore() methods of the canvas’ 2d context. It’s really very simple and here are some examples that can help you understand it better. Full post here …<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=html5talk.wordpress.com&amp;blog=14429160&amp;post=38&amp;subd=html5talk&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>At first, I had a hard time grasping the purpose and use of the <code>save()</code> and <code>restore()</code> methods of the canvas’ 2d context. It’s  really very simple and here are some examples that can help you  understand it better.</p>
<p><a href="http://html5.litten.com/understanding-save-and-restore-for-the-canvas-context/">Full   post here …</a></p>
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